The prefix_ is not necessary, obviously, but be careful you don't overwrite the original models. Frame Range - Animation range we want to export. Export Location - The directory in which the files will be written. Well need 4 parameters for our litle tool: Export Node - The geometry node that we want to export. This didn't work using ".", so SOME_NULL is a Null node I created just before the rop_fbx, and after creating the detail attrib called "filename". Parameter Interface Lets expose our parameters interface. Bold characters will need to be changed to match your setup. To set a custom name attribute for your files you can create a detail attribute and use this format -> $HIP/ prefix_`details("./ SOME_NULL", " filename")`.fbx in the output file field. Bonus tip since I had some trouble with this: I can't use $F in the output name since I wanted to preserve the original filenames from the models I'm importing. 2048x2048 by manually setting each generator node to that resolution on the Image tab cannot export larger than 720p from Apprentice exporting. I don't understand why, but it works.Īlso, make sure you set range(0,51)to your correct frame range if you're missing models. if youre using Houdini Apprentice resolution in Compositing Settings is capped at 720p you can still work in e.g.
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